Things to Do
Role Playing Games
Our team of talented game masters is ready to guide you through adventures in a variety of game systems.
Play in RPG staples such as Dungeons & Dragons and Pathfinder!
Explore the popular worlds of Star Wars, Shadowrun and Warhammer!
Introduce the next generation to Role Playing Games with Hero Kids!
All the information you need regarding each game is included in the game description. Be sure to read it carefully before pre-registering.
Game pre-registration and more information on specific games is coming soon.
Board Games
The best board game masters on Long Island are ready to present and teach dozens of popular board games.
Our board game library, sponsored by Cosmic Comics & Games will be available for you and your friends to choose from to play in our freeplay area.
Visit our Museum and learn about how strategy games have been with us for thousands of years.
This year’s board game tournaments are coming soon.
Card Games
Join your friends in competitive card game competitions at the Long Island Tabletop Gaming Expo! Specific games and event info coming soon.
Magic The Gathering Events
$15 entry. Players Receive 2 packs up any standard jumpstart and play up to 3 games with any other enrolled players. Prize – 1 standard set booster/ win
$15 w/ Pack per win Prizing
$30 Randomly distributed standard set Commander deck for players to play 2 rounds. Pack per win prizing
Hourly sessions – Free 4 people per session can watch demo
Pre sign ups encouraged.
Free. Sessions will run on the hour, for one hour. Featuring ElderDrunkenHighlander. Sign up to experience the rapidly growing world of CEDH and what makes it so vastly different frfrom commander! Walk away with a Ready-to-sleeve Proxy deck to practice with!
Miniature Games
Learn to play a new game in demo sections by Brothers Grim Games and Long Island Wargames. Demos include Warhammer 40, Kill Team and Star Wars: Legion.
Our painting contest returns again, bring your best painted miniatures down and win some prizes!
Join our speed painting contest and receive a miniature to keep and paint within a set timeframe.
Try out a new game in our Miniatures Game Demo Zone!
All contests located in the Miniature Gaming area.
Specific info on events and contests coming soon!
All entries must be submitted by 5pm Saturday. Judging will be at 6pm Saturday.
Rules:
- All entries must be the work of the person entering. The person entering must personally hand in the miniatures before 1pm on the day of the Expo. Entries must also be collected from the display case before Expo closing. Any entries not collected by the end of the show automatically become the property of the expo.
- Entrants must have purchased an Expo ticket.
- All entries must be accompanied by the provided entry form. This must be filled out correctly and clearly. Competitors will be issued a numbered receipt when they have handed in their miniatures. In order to collect their miniatures at the end of the show, competitors must present this receipt in person.
- Competitors can only enter categories once; though they may enter as many of the categories as they choose.
- Competitors cannot enter a piece that has previously won an award from another competition.
- While every care possible will be taken with the entries, the miniatures are entirely at the risk of the competitor. The Expo will not be responsible for any damage or loss that might occur while the miniatures are in their care.
- The Expo has the right to photograph the competition submissions and to publish photographs.
- The judges’ decisions are final in all cases.
Judging:
Each entry in the competition will be judged based on its own merit irrespective of the other entries and categories. Judges will look at each piece and award entries a gold, silver, or bronze (or possibly no award) based solely on the quality of the entry. For example, in a category with 20 entries, there may be 2 gold, 5 silver, 7 bronze, and 6 entries with no award.
This system enables participants to judge the progress of their work from year to year without regard to what the other competitors may enter. This will also ensure each entry gets recognized for its effort despite being in a category with an abundance of entries.
There will be an overall winner for each category, selected from the models that earned the highest medals.
The title of Best In Show will be awarded to one entry, the best piece in the competition, selected from the overall winners of each of the categories.
Judging Criteria
Use these criteria as a guide to produce the best competition pieces you can bring!
Each entry will be evaluated by the judges on the following criteria. Both Technical Quality and Artistic Quality will be given equal consideration in determining whether a model achieves a gold, silver, bronze, or no award.
1) Technical Quality
This includes all the skills used in constructing, painting, basing, and finishing the entry. An entry should exhibit the best technical work of which the entrant is capable.
Preparation and construction. Visible mold lines, untrimmed flash, excess glue, grainy primer, and unfilled gaps detract from a model. Conversions and added details should blend convincingly with the original piece. There should be no wobbly parts or loose bits that fall off the entry with normal handling.
Painting. A model can be painted many ways (from smooth blends to textured brushwork, from bright clean colors to monochrome, from realistic metallics to stylized NMM), but the painting should be competently and consistently executed within the chosen style(s). An entry that catches the eye at a distance should also look good on close examination. All individual figures in a unit should be painted to the same level as the leader.
Presentation. Groundwork and scenic elements should be given the same attention to detail as the main figure. A well painted model should not be standing on poorly finished terrain. All areas of an entry that are meant to be seen should receive consideration and treatment.
2) Artistic Quality
This includes all the aesthetic and creative decisions made in creating the work. An entry should demonstrate that the entrant has thought seriously about how best to model it.
Painting. For example, does the color palette complement the subject of the entry? Do the style of painting and brushwork enhance the form and texture of the model’s surfaces? Does the entry use contrasts of color and value for emphasis?
Composition and design. For example, does the entry have a focal point? Does it make use of color and form to draw the eye there? Does the posing of the model give it movement and life? Are colors and shapes repeated in a way that creates a sense of unity throughout the work?
Presentation. For example, if the entry is a unit, do color, basing, pose, and details give it a cohesive feel? Do the groundwork and scenic elements help ‘frame’ a model and give it context, rather than just filling space? Are these elements modeled and painted in a style that is harmonious with the main figure(s)? Does a model intended to be viewed in the round have visual interest from all angles?
General effect. This is hard to quantify. However, a good model has a certain ‘feel.’ Busts have expressive character and a look of life in their eyes. Weathered models look convincingly dirty or aged. Fire and light effects seem to really glow. Viewers feel an emotional response to the entry.
Not Included in Judging Criteria
Entries represent a vast range of manufacturers, styles, and genres. Judges are not expected to be familiar with the background or subject matter of so many different models. Therefore:
Conversions of stock models or scratch sculpting of an entry will not be considered, beyond the technical and artistic quality of the work.
Historical accuracy will not be considered.
Adherence to game rules or canon (such as traditional faction colors or unit composition for wargame models) will not be considered.
No preference will be given to models produced or distributed by any specific company.
Categories:
- Categories:
- Single Small Figure: Single figure, 25mm to 40mm scale, on a base no larger than 60mm in diameter, with a total height no more than 75mm. (ex. Solo, warcaster/warlock, single trooper, etc.)
- Unit/Group: Unit, squad, or battlegroup (minimum of 2 figures), 25mm to 40mm scale, on bases no larger than 60mm in diameter, with a total height no more than 75mm. Figures may be mounted on a single display base or individually based. Please use minimum standard unit size appropriate to the system. (ex. Trooper unit, warcaster and battlegroup, Guild Ball team, etc.)
- Monster/Vehicle: Vehicle, warmachine, or monster, 25 to 40mm scale, on a base no larger than 250mm in diameter, total height no more than 300mm. This category includes vehicles with riders and figures mounted on large animals such as dragons. (ex. Light or heavy warjacks/warbeasts, colossals/gargantuans, battle engines, etc.)
Rules:
Saturday 11:30am & 4:30pm, Sunday 11:30am
- All entrants will be provided with a model which they will have up to 5 hours to paint.
- Limited to 12 entrants, first come first served.
- Entry fee of $10. Entrants will be able to keep the model at the end of the competition.
- Each model will be the same, will be provided fully built, cleaned and primed as necessary.
- Entrants will not have any pre-knowledge of the chosen model.
- Detail paint brushes and a basic paint set will be available for all entrants to share if necessary. Contestants may bring their own tools and paints.
- Once Judging is complete, all entrants must retrieve their model by the close of the Expo. Any entries not collected by the end of the show automatically become the property of the Expo.
- While every care possible will be taken with the entries, the miniatures are entirely at the risk of the competitor. The Expo will not be responsible for any damage or loss that might occur while the miniatures are in their care.
- The Expo has the right to photograph the competition submissions and to publish photographs.
- The judges’ decisions are final in all cases.
Judging
A panel of judges will look at each piece and award a gold, silver, and bronze metal to contestants. Judging will be based entirely on painting per the below:
Painting. A model can be painted many ways (from smooth blends to textured brushwork, from bright clean colors to monochrome, from realistic metallics to stylized NMM), but the painting should be competently and consistently executed within the chosen style(s). An entry that catches the eye at a distance should also look good on close examination. For example, does the color palette complement the subject of the entry? Do the style of painting and brushwork enhance the form and texture of the model’s surfaces? Does the entry use contrasts of color and value for emphasis?
Live Experiences
Live Dungeon: An escape room meets a role playing game. Compete with other players to solve puzzles in a 5 room “dungeon”. Puzzles are a combination of simple physical games such as hitting targets and thought based puzzles such as riddles. You will encounter monsters along the way, so make sure to bring your best team of adventurers otherwise you will get defeated by an enemy!
Escape Room: Your tribe has been placed on Expo Island, a deserted haunted place. You must work as a team to solve puzzles and riddles, all while searching for the God of Immunity Mark. But beware, not all things are as they seem on Expo Island. Foes become friends. Who do you trust? Find the Mask before time is up!
Expo Quest
Attendees will have the chance to play an Expo-wide game where you will collect weapons, armor, loot, and other unique cards to earn a prize. You can do this by simply exploring and engaging with all of the awesome areas within the show!
There will be 5 unique regions at the Expo that will have their own unique types of cards – Armor, Weapons, Loot, Ancient, and Spell. Earn these cards by participating in Expo events Explore the Expo and collect all 21 unique cards!
Each type of card has a point value, and once you reach 100 points (and have at least one type of each card) return to the ShenanigansNY booth to be recognized as an Expo Champion!
Vendors
Visit our vendor hall, where you can find any and everything you need for tabletop gaming! From dice to dungeon maps, from board games to art pieces we have dozens of vendors who have what you need!
Panels & Classes
Coming Soon!
Ever wanted to play a tabletop RPG but don’t have anybody to play with? In this session learn how you can play ANY tabletop RPG game by yourself with no GM or other players. We will also cover how to play with a small group without a GM.
Saturday at 12pm in the Main Theatre
Join Geek Therapeutics and Guardians MH as we all discuss how tabletop gaming can help improve our mental health, relationships, and community-at-large.
Saturday at 5pm in the Main Theatre.
Details coming soon.
Saturday at 7pm and Sunday at 3pm in the Main Theatre
Want to learn how to make terrain for your wargames or tabletop RPGs? Come to the Terrainocalypse! If this is your first time or you’re a pro, this class has something for everyone. You get to keep what you build as well!
Saturday & Sunday at 2pm in the Classroom.
Join indie board game designers in a discussion and Q&A about how they made and sold their first game and how you can do it too!
Sunday at 11:30am in the Main Theatre
The target audience for this experience is from 5-12 years old. An exciting interactive experience. Participants can learn the ways of the force and how to use a Lightsaber from the Jedi!
Saturday at 12pm & 4pm, Sunday at 11am, located in the Endor Temple Training Facility.
For adults (ages 13+, ages 13-18 must be accompanied by a parent/guardian). “Learn what it takes to master the intricate choreography that Saber Guild – Endor Temple uses in its shows.
Saturday at 2pm & 6pm, Sunday at 1pm & 3pm.Located in the Endor Temple Training Facility.
Learn the basics of miniature painting from one of our talented volunteers. Attendees will receive a miniature to paint and will be supplied with all necessary materials. Attendees will be able to keep their painted miniature as well!
4:30 PM on Saturday and 11:30AM on Sunday in the Classroom